top of page
Search
rencagemivin

Rising World Download For Pc





















































About This Game Please note that this game is currently in Alpha stateRising World is an open-world sandbox game with randomly generated, fully destructible environments. Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.Anything is possible!FeaturesRandomly generated worldsCompletely modifiable environmentBoth single and multi-player modesMounts and drivable boats200 different building materialsMore than 200 different furnitures and fixturesMore than 200 items (tools, weapons, utilities etc)Upload images from your hard drive and place them in the worldExplore various biomes and dungeonsComplex and deep network of underground cavesEnvironmental physics - trees and itemsInteract with just about everything, right down to playing the piano!Day-night-cycleFishingPowerful Modding/Plugin APIYour purchase entitles you to receive all future updates free of charge! 7aa9394dea Title: Rising WorldGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:JIW-GamesPublisher:JIW-GamesRelease Date: 3 Dec, 2014 Rising World Download For Pc I played some RW with the missus co-op and SP a month or so ago. It seems that the majority of effort so far has gone into the building mechanics, which are a bit fiddly but are also as good as I've seen before. With a little patience you can build very realistic looking stuff (within the gfx limits ) - barebones structures work but you feel compelled to put in those wooden beams and mantles. And then why not a deck, blacksmith shelter, terraced garden and framed pictures of your favourite old dogs above the fireplace? It's pretty good and will only get better with finer details. Logistics systems (ie. rails\/conveyer\/power) would make this the best thing ever.The main drawback at the time of playing though seemed to be progression and incentive. Once I figured out what was going on it was pretty easy to deck out both myself and the wife with high end gear whilst building a nice and cozy home base. I only ventured far from home once to get sand (for my window panes) and took the long way back - which provided some survival challenges running into wild mobs, however for no real gain. This was actually before I'd set up a horse too - which I could have done much earlier in hindsight. We tunnelled extensively around and near the base, but we never came across a dungeon or skeletons which would have been cool; but again I'm not sure what I'd actually gain from it given that I could already produce everything. Well, maybe not a huge gun\/ammo stockpile but pretty much everything else. My typical looking garden alongside the house could have fed and clothed the 3rd world too, and I believe that was after a nerf.There was a recent addition of NPC mobs that I ran into a couple of times (besides skellys), however they possessed no concentrated threat to our base or much else to distinguish themselves from wild animals. I think they are supposed to attack in groups but this wasnt my experience. There should be more to come there (if not already) and I hope to see a further fleshed out NPC system to bring more life to RW and the spaces you create. As it stands, the enormous world lacks much to do besides building after you have spent a few hours gathering\/crafting..... and you don't really need to explore much to do so. There is so much more out there, but I want to do more than just see it, shoot a big cat and go home. That gets boring enough in RL. So already a solid purchase if you just like building your own castle 'n town wotnot (albeit an empty one). I couldn't recommend this EA more for that. The basic survival mechanics are sound enough I guess, but the adventure, strategy and general game loops could do with some work\/presence for everyone else. Given it's price though I wouldnt worry too much about taking that gamble - I'd still be content with where its at had I paid twice as much.Edit: I'd already recommended RW but also just now checked the road map (like a sensible person). It appears that I'm covered (:. An actual good game.... I feel like Rising World is on its way to becoming a great open world and survival game, however just like any game in early development, needs polishing, which I will briefly discuss here.Crafting.While it does present quite a number of different stations needed to create certain items, the feeling of progression is definitely tempered with. A game like Rising World, at first sight, gives the impression of steady advancement. You have nothing, and it is up to you to use the resources to needed to climb through those technological tiers. Once you play further into the game, you come to find that it really isn't the case. You go from making basic iron weaponry, to having the option to craft modern days grills and bolt action rifles, and even military gear, which throws off the feeling of that sense of progression, in the sense that it doesn't feel all that deserved; out of place for how long you have been playing the game, and the resources you obtain, which will lead me into the next topic.Obtaining resources, more specifically, certain ores.It just feels a little too nonsensical and expeditious to be able to obtain every ore available with the starting tool. Once again, since there isn't that much ore available as it is, I'm not going to pick at this topic. Like I said, things are still in early development and the creator could very well be planning to add all sorts of different ores and tools required to mine them. For an open world experience that is still taking its beginning steps, it's a great game with just a few scratches that I am sure will get buffered. I recommend it to anyone who is looking for a game that truly does give you a lot of freedom in an open environment,What would I like to see from this game heading forward?I personally hope that the developers will really put emphasis on work and reward. I hope that they make the game rich with content and a variety of tools and materials that stretch across several time periods, but also put in mechanics that make you truly work to get there. I hope they provide attention to character customization, adding more costumes and outfits to choose from, such as different types of armor, and maybe some more fantasy and sci-fi aspects. I wouldn't mind a game mechanic that allows you to explore some magic, or, if you've climbed that technological tier latter enough, make some kickass vehicles and weaponry. Rising World is a great game headed in the right direction. I can't wait to see what else will come in the future.. Well, it's pretty. The mobs\/creatures\/bandits aren't terribly over powered. The crafting system is . . .still in development I assume. If it's not then well, you should probably not buy this. But I am going to assume that things like roofing will be added at some point, that sulfur wont be a smeltable ingot, and various other bits. It's very much incomplete so far as crafting, and some how mixes medieval with sci fi, which I don't really agree with, but hey. The game play for the most part is smooth, easy to figure out. There is a lot of potential here and updates seem pretty regular. I look forward to where this will be in a year or two. It could certainly use herbalism, alchemy, a more advanced blacksmithing and carpentry system. The clothing should go under armor, but currently it doesn't. So, you kinda look half naked with leather armor. The dungeons (while i have minimal experience with them) seem interesting. They are very far underground. Mithril seems to have little to no use what so ever. To be honest, I could probably fix up the crafting myself, but I'm not going to spend the money on models to do so. Still, it'll offer several hours of game play and The Labrynth community I played on in multiplayer was pretty nice.. I have mixed feelings about this game to tell the truth. It has the potential to be one of the best games out there, and I really do look forward to the end product. But for now, I decided that I don't recommend it.When I originally bought this game, I was thinking, "Finally! A more realistic game than Minecraft with realistic looks and everything." It was great starting out. I love the realistic graphics. The AI is nice. It's a laid back and easy to play game, almost too easy, but there are a few challenges to keep you on your toes. Unfortunately, the bad out weighs the good.Now for the suckfest of the game - Most early access games, it is the bugs and lack of content that really turn players off. Not here - it is the content that is the major turn off. Most of the crafted items makes the game very unrealistic, and really, to be honest - stupid. Also, the attributes of some crafted items make no sense: 1. Leather clothing should offer some protection (yes, even just leather pants without the rest of the leather armor should offer something). Military camo fatigues? Seriously? That is about as dumb as a box of rocks. And Knight Armor? Who wants to run around in that? This isn't a fantasy adventure, nor military game. There is such armor that utilizes iron and leather that's very strong, and that would make a great option and be more realistic. Denim should offer protection too, but how can denim be made in a survival situation?2. As mentioned in the last paragraph (the military camo fatigues), most of the clothes are stupid as they could never be produced if you are stranded in the wilderness. A fez and a fedora? Get real. Santa uniform? Biking helmet and reflective safety construction vest and HEPA suits? Hello - there is no petroleum which plastic is made from.3. The Workstation2 is totally unrealistic as a vice and making things that require mechanical parts that could no way be made in a survival situation. There are other tools that could not possibly be made in such a situation.4. Building material like red brick with white mortar... Need clay. There are a bunch of others that can't exist like the various wood choices when birch and willow are the only 2 trees around. Even Minecraft offers different trees so the wood is correct and they also have clay.5. I want my T-shirt white, not blue. In fact, I'd prefer to choose the colors of my clothing or just stay with their natural color. How can you have colors when you offer no dye? You even need dye to color bricks. Even Minecraft thought of that to keep it real.6. Vehicles? I can see coming across one and using tools and aptitude to repair, but to craft from scratch, and how would you fuel with it no oil production? SO unreal. Out of Reach offers a glider - glider, made of wood and animal skin - nothing metal and no technical mechanical parts. I think there's an upgraded version now that has a propeller operated by pedals with a rope for the chain, but that's as mechanical as it gets. Oh, and I forgot about the boats that have paddle wheels operated by a basic steam engine.7. I can see being able to make firearms, but only musket type as others have too many small, precision mechanical parts that couldn't be made in a survival situation. Also you would need to mine zinc in order to mix with copper to make the brass shells, where musket fires and iron ball. Then you need to make the gun powder - as in mining sulfur and making the potassium nitrate. You also need to mine flint, which should be very easy as it is a stone (mineral quartz to be precise, but still very abundant.) You already have the charcoal. In Minecraft, gun powder is dropped by the creeper, if you can manage to kill it before it explodes.Anyway, it's due to the anti-realism that I don't recommend this game. There are 2 ways that I see in which to make that work:1. Offer DLCs in which you could make more money, but also possibly alienate some players,2. Do like ARK, Out of Reach, Emperion, and many others on Steam like them, and utilize the Workshop so people can creat and download any imaginative and crazy stuff they want by choice. But it would also be advantageous to have dedicated servers. The game does offer multiplayer, but it seems to be for co-op play.In conclusion, the realistic graphics and the AI are great, but get the Workshop up and running for the crazy and unrealistic stuff, and offer dedicated servers, then all of your unrealistic stuff would work. Like I said, this really could be a great game. I do look forward to the end product, especially if they fix the mentioned issues.Edit: Very funny. I contacted JIW-Games support about my review. What was their response? "This is not intended to be a survival game." Yet, what is the tag on it? Survival? I know, I know, there are bears, bandits, and other things you have to fight against, plus you have to eat, drink, and survive the elements. So that does qualify it as survival. But imho, I think it's more of an action or adventure build game.. ITS GREAT IF YOU WANT TO BUILD AND NOT HAVE WIPED VERY COOL AND REALISTIC.. WORTH IT. Such a Fun and relaxing game. Very beautiful and you can make anything you can think of.. this is a absolutely wonderful game

5 views0 comments

Recent Posts

See All

Comments


bottom of page